You take control of the humble nine-to-fiver Joe Pewterschmidt. He currently works for the long day factory like everyone else, but HR has decided to spruce things up today. They put Joes house into a humongous labyrinth of their own creation, filled with trick traps and sentient office supplies! Joes still gotta clock in though, and it looks like he's only got ten minutes to get to work on time...

Controls:

  • WASD / Arrow keys: Move
  • Space / Z: Use melee attack
  • Shift / X: Use ranged attack

Created in Godot for the Project 2- 361 - F26 Game jam, Submitting as group #2 for the project.

Published 5 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsScruffTuna, Paper4114, Moptop64, arixmarisa
GenreAdventure
Made withGodot
Tags2D, Difficult, Godot, Hand-drawn, No AI, Pixel Art, Short, Singleplayer, Top-Down
ContentNo generative AI was used

Download

Download
JoeLabyrinth.zip 34 MB

Comments

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(-1)

Hey ScruffTuna! I love the tense atmosphere and the clock-watching mechanic in Joe Labyrinth.

I had a hilarious idea for an unlockable bonus or Easter Egg mode: What if you added Pinkie Pie as a sidekick?

Hear me out—she would be drawn in your exact awesome, jagged MS Paint line style (no color, just white outlines) so she completely blends into the game's aesthetic, but her chaotic, fourth-wall-breaking personality would perfectly clash with Joe's pure panic. She could follow you around, drop useless confetti, or occasionally glance toward the right path.

I think the contrast between cosmic maze dread and a frantic cartoon pony companion would be comedy gold. Keep up the great work!

(+1)

I really dig this game's art style, and the controls work very well. Overall it's a pretty fun game to play. I think I would consider changing the color of the coffee pot's projectile, I think it blends a bit too well with the floor.

(+1)

I like that this game has a little story with it. I wish somewhere it would have told me how to shoot.

There is a contorls tab on the title screen that goes over the basic keybinds, but also adding those to the game description would probably be a good idea.